In Professor David Christian's (a personal hero of mine!) book "This Fleeting World", he describes an acceleration zone during the agrarian era. The thought experiment he provides is to ask students to consider their first steps after a disaster. No stores, no communication or transportation. The only sustenance is what is found in the woods or fields. Students are asked what they would do? What would/could you eat safely? How would you prepare it? Where or how would you start growing food?
My hope for next school year (already making plans!) is to set this up in the form of a simulation. The game will have rounds and students will have a number of people to maintain. Each person will need to be engaged in an activity per round. I will add some fate cards and the team that generates the most units of food via farming or foraging will emerge victorious.
Have you tried anything like this in your setting?
Have a wonderful holiday season everyone!